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πŸͺ™ Economy & shop

Give your server its own currency: members earn it by being active and spend it in your shop. It belongs to your server only.

Set it up

Go to Economy β†’ Economy in the dashboard and turn Economy on. Then:

  • The currency: its name (empty means "coins" in the server's language), an emoji (a Unicode one, or one of your server's pasted as <:name:id>) and the balance a member's wallet starts with.
  • How members earn: chatting (a small amount per message, at most once per cooldown), /daily (once a day) and a bonus on every level-up (needs Leveling on). Each can be turned off.
  • Where and who earns nothing: channels, categories and roles that never earn, like leveling's exclusions.

Members see their wallet with /balance (.bal) and claim /daily.

The shop

Go to Economy β†’ Shop and add items. Each has an icon, a name, a description and a price, and can give a role when bought. Members open it with /shop, see what they can afford, and buy with a button (and a confirmation).

Who can buy an item:

  • Only for these roles: everyone else doesn't see it at all.
  • Needs this role first: e.g. the previous tier. Shown, but locked until they have it.
  • From level: needs that level in this server.

Items show in /shop in the dashboard's order (↑ ↓ to move them). A member can't buy a role they already have. Deleting an item keeps what members bought in their history.

Free and Premium

On every plan: the currency, earning by chatting, /daily and level-ups at Vaqun's amounts (1–5 per message every 60 s, 100 a day, 50 per level-up), exclusions, and up to 10 shop items, each bought once per member.

Premium adds your own amounts and cooldowns, a level-up bonus times the level, a /daily streak bonus, earning in voice, multipliers (by channel or role), and in the shop up to 50 items, limited stock, how many each member may buy and roles that can't buy an item.